Video games using Comic Sans

Comic Sans by Vincent Connare, a widely derided casual manuscript typeface, has appeared in quite a few video games. Its 1994 release makes it too new to appear in games for Nintendo Entertainment System. But Lior Halphon, maintainer of the SameBoy emulator, has discovered it in a surprising number of Game Boy Color games, particularly European releases with multilingual text.


 * Austin Powers - Oh, Behave!: Language menu
 * Austin Powers - Welcome to My Underground Lair!: Language menu
 * Babe and Friends: "Start Game" and "Options"
 * Barbie - Pet Rescue: Language menu and intro
 * Bibi Blocksberg: New game/Password
 * Bibi und Tina: Start/Password; password screen (8x8 mono caps)
 * Centipede: Language menu
 * Diva Starz - Mall Mania: Title
 * Grand Theft Auto 2: Language menu
 * Hollywood Pinball: Language menu
 * LEGO Alpha Team: Throughout (8x8 mixed case)
 * Little Mermaid II, The - Pinball Frenzy: Language menu
 * Snoopy Tennis: Language menu
 * SnowCross: Language menu; skill buying
 * Spacestation Silicon Valley: Language menu
 * Super Breakout: Language menu
 * Toy Story Racer: Menus

I found Kristen in one:
 * Flintstones, The - Burgertime in Bedrock: Language menu and "Area" in status bar

And an interesting 8x16 cursive in another:
 * Snow White and the Seven Dwarfs: Language menu

More research is needed to determine how the font is stored in each game.
 * Baked: Entire word is rendered and displayed as a single graphic.
 * Proportional font: Individual glyphs are stored and composited at runtime into a canvas in video memory.
 * Fixed-width font: Each glyph is rendered in an 8x8 or 8x16 pixel box, and the text is written into the tilemap.