File:GB crash dump.png

What a crash dump on a Game Boy might look like, drawn by Damian Yerrick on 2018-05-10. PLS SEND A PIC OF THIS SCREEN TO US

RST 38 AF:3210 BANK:01,8,E BC:4567 DE:89AB HL:C2E6  VIEW:C2E6 0123 4567 89AB CDEF >3210 7654 BA98 FEDC 0123 4567 89AB CDEF SP:CDFE  VIEW:CDFE 0123 4567 89AB CDEF -3210 7654 BA98 FEDC 0123 4567 89AB CDEF STAT:C0 K1:7E IE:07 BUILD:0145 MODEL:01 Explanation of each field:
 * RST 38: Name of the error condition leading to a crash dump
 * AF, BC, DE, HL, SP: CPU registers
 * BANK: ROM, RAM, and video memory bank switch values
 * STAT, K1, IE: Values of some I/O ports. K1 is KEY1, a port with an inscrutable name used to trigger a CPU speed change on Game Boy Color.
 * VIEW: The areas around HL and SP are scrollable. The arrow points to which 16-bit word is at the address in VIEW. The heavy and light arrows show which of the two is currently chosen for scrolling.
 * BUILD: The ROM revision
 * MODEL: Result of feature detection of emulator quirks

The background tile map is scrolled 4 pixels to help keep the information away from shadows that might darken the screen edges.

License: Creative Commons Zero (dedicated to public domain by the author)