Projects

This is a list of Damian Yerrick's video-game development projects.

Not all projects are listed here, as disclosing some might make me less likely to complete them.

Completed
Some projects reach a state of feature completeness and stability.
 * Axe (DS)
 * Concentration Room (NES)
 * Thwaite (NES) has become feature-complete as of 0.03 apart from cut scenes
 * Haunted: Halloween '85 (NES)
 * 240p test suite (NES)

Being developed

 * Action 53 (NES)

On temporary hiatus

 * RHDE (NES)
 * Zap Ruder (NES)
 * Wrecking Ball Boy
 * President
 * DanceKAD (until mid-2019)

On indefinite hiatus
Some projects fall by the wayside for lack of time, others for other reasons.
 * freepuzzlearena (PC) because of code duplication before I ended up realizing the generic block puzzle game loop
 * Lockjaw (PC, GBA, DS) ran out of steam in 2008 due to difficulty in keeping up with changes to libnds while keeping up with a day job and physical activity, along with obtaining a PowerPak and bringing an NES project near completion.
 * LJ65 (NES) was put on hiatus in mid-2009 due to legal threats against uploaders of videos criticizing the actions of a video game franchise owner and later withdrawn due to a successful lawsuit against a publisher of a similar product. I ended up wanting to have nothing to do with this project and its ties to someone who claims that free software licensing "destroys the market".
 * FK Convey (PC) for a couple reasons: 1. frustration in getting Allegro 4.2.3 to have sound on Linux and to compile at all under Mac OS X Snow Leopard, and 2. the June 2009 split of the TetrisConcept community between TC.net (for Arika products) and Hard Drop (for everything else)
 * Concentration Room Deluxe (NES) until someone on NESdev announces the ability to manufacture battery-backed NES carts or completes a log-structured file system to allow use of self-flashable cartridges
 * Cookie Clicker (NES) because of wrist pain associated with testing the source material